Wixoss Trial Deck Opening: Black Crave +

I got home to today to find a package waiting for me (several actually), but only one package had this glorious wording on it:

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I don’t know why this amused me so much, but it did. Moving on to the Black Crave deck.

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This is my 3rd Wixoss deck, which is a Black/White deck with Iona as the LRIG. The deck seems to rely on forcing the opponent’s Signi to attack you (My best comparison is Yubel from Yugioh).

Alongside Iona came a bunch of Yugioh Cards.

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Instead of buying any of the Yugioh Premium Gold 2 set, I bought the singles I wanted on tcg-trader. I got the Ununcu to finish my Infernoid deck despite abandoning it as my competitive deck.

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I got the Iona deck only because it was $11 on Amazon (Free Shipping). That’s a good deal in my book especially for one of my show favorite characters in card form.

Time to see if she can outdo Hanayo and Eldora. Anyway, so for my next few posts I’m going to display my current card collection and the decks I’ve built. After that I want to start offering tips as a card enthusiast (junkie) to help you either start a trading card game, sell your miscellaneous cards or balance playing another card game. Thanks for dropping by!

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Castle Point Anime Convention Trip: 3 Tournaments 1 Day

Last night a close friend of mine asked me if I wanted to accompany him to nearby anime convention today. Living by my time-tested motto of

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I went with him to the Steven’s Institute of Technology in Hoboken. I’ve been to a couple of cons in my day. Though this was the 1st and only time I’ve entered 3 separate tournaments at one such an event.

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Constructed Yugioh (11 am to 2 pm)

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So I neglected to mention that I almost finished my Nekroz deck (currently short 1 Nekroz of Valkyrus). I’ll discuss the deck more in-depth later, but for now I’ll move on.

Round 1: Vs Six Samurai

Game 1 He went turn 1 Naturia Beast followed by turn 2 Armades and I lost very quickly. The only out in Nekroz to a turn 1 Naturia Beast is a Nekroz of Decisive Armor backing a Dance Princess of the Nekroz. I did not draw either in time.

Game 2 I went turn 1 Clausolas and Unicore and beat him down to 800 life pretty fast. However he used 2 Fiendish Chains to stun my Trishula and my Gagaga Cowboy while establishing a Shien. The game then devolved into a stalemate where neither of us could advance, (him stunned by Clausolas, me stunned by Necrovalley). Somehow we went into time and I scooped after giving him both too many cards off a Book of Eclipse and realizing that I couldn’t win in time (or survive honestly).

It was a very aggravating match, but it’s made me realize I need a lot more innovation for Nekroz (and some more practicing). Also this tournament was using the April 1st banlist so I had to replace my Snatch Steal, Vanity’s, Preparation of Rites and Hidden Armory with cards I pilfered from my Gem Knight deck:

All of which were sub-optimal to say the least. Oh yeah I brought my Gem Knight deck to play casually at the con. I only got to use it against a Hero player before the tournament started. Anyway, getting back on track.

Lost 0-2

Round 2: I got a bye woohoo

Round 3: Vs Lightsworn

Game 1: I won thanks to Lavalval Chain which somehow stacked Brio on top of my deck twice.

Game 2: I threw up the Djinn-Lock turn 1. By the time he outed that it was too late.

Win 2-0

After the Yugioh ended I signed up for an EDH tournament. It was 2 4 player free for all matches where the winner and runner-up would form the pool for the final 4-player free for all. I knew my EDH deck probably couldn’t win, but I knew it would be interesting nonetheless.

EDH Tournament (3-4 pm)

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I play a “Super Friends” EDH deck, which essentially means I play a deck of planeswalkers. This deck is very inconsistent, but I’ve come to love it. This is easily my favorite Magic deck.

Round 1: Vs Karona, False God vs Surrak Dragonclaw vs Damia, Sage of Stone

Ok, so the 1st highlight of this match was the Karona player using a myriad of cumulative upkeep cards combined with Eon Hub (one of these being Glacial Chasm). This allowed him a myriad of cool effects with no cost. Though I have to give the award to the Surrak player who created an infinite mana loop with the cards Palincron and Vorinclex, Voice of Hunger (I now will fear the card Tooth and Nail for the rest of my life). Essentially after going infinite he drew half of his deck with Shaman of the Great Hunt before killing us all with Shaman of the Forgotten ways (as no one else had a creature on board)

The Karona player was arbitrarily decided by the dice to be 2nd place and my role in the EDH tournament ended there.

Dealer’s Room Trip/A Wild Card Game Appears(2 to 3 pm)

So with spare time I had before the EDH tournament I went to the dealer’s room (alone), which was in the school gymnasium. While there I somehow didn’t find anything to burn more money on. Eventually though I ran into a booth showing off a new card game. These 2 brothers were debuting the card game they made together and I got to play the game designer right then and there.

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The game is called New Era All Stars. How it works is each player chooses either a Hero or a Villain character to play as before taking turns fighting each other (through dice roll offs). The loser of the roll reveals a star card and draws from the main deck (these cards are perks, weapons and supports). I played as the Red-Haired guy on the front, while the designer played as the Evil Blue-Haired Megane (to the right). I was really ecstatic because by somehow combo-ing a support bomb with a card that equalized our stars I beat the game designer when I was up 3 stars to his 0. The pair were really cool guys so I bought the game on the spot. They even gave me a discount and some cards from the second set too!

Dragons of Tarkir Draft (4 to 7 pm)

I entered the last draft of the event too (because I couldn’t help myself)

My Draft Deck:

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This is first time I abandoned G/W since DTK dropped. However, my 1st pack 1st pick was Atarka’s Command. After which I opened in pack 2 a copy of the same card that killed me in EDH Shaman of the Forgotten Ways. I now have a slight love for R/G (though Atarka flavor still perturbs me). Oh I didn’t actually play Soulfire Grandmaster, I just couldn’t pass a $10 card.

Round 1: Vs Atarka (Mirror Match)

Game 1 Surrak, the Hunt Caller appeared on turn 3 thanks to Whisperer of the Wilds. I then proceeded to wreck his field after he made multiple suicidal attacks (sending creatures out to attack when I had an obvious blocker).

Game 2 he opened up with Deathmist Raptor which rivaled Surrak in terms of providing earlier game damage. However, my Formidable triggers off of Surrak won me the game.

It was my opponent’s first draft though I didn’t learn this until after the games.

Won 2-0

Round 2: Vs Kolaghan (Actual)

Game 1 I took thanks to my Kolaghan Forerunners, Dragon Fodder tokens and some Dragon Scarred Bears.

I lost Game 2 when Fate Reforged Kolaghan showed up.

Game 3 my opponent opened with Flamewake Pheonix as I built up bodies before swinging for 9 damage on turn 5 (again thanks to Forerunners). I later won with Atarka’s Command for game.

Round 3: Vs Sultai (Stampeding Elk Herd)

So my deck gave up the ghost this round as I got mana screwed both games. This left his Elk Herd to beat me unopposed game 1. Game 2 I again was brutalized by Elks when he used Flatten on my only creature.

Lose 0-2

I took second place  though and won 3 DTK packs! My MVPs were Bathe in Dragonfire and Tail Slash both of which I used in every game (I was passed a total of 3 copies of both which made them both pretty consistent). I only wish I saw more than 1 Glade Watcher.

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I’m beyond exhausted, but it was a very fun day. I’m glad I went and I hope to return to this very small, but very cool convention in the future. Thanks for reading. I guess this post revealed what decks I play, though I have a lot waiting around in my room to discuss over the next few days. However, that can wait for now.

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How to win at Magic the Gathering? Bamboozle small children (Funny and evil draft stories

I just back from drafting at East Side Mags. I had a blast, pulled some cool cards and played alot of intense games (also I messed up big time a few times).

My Draft Deck

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This is my deck at the start of the draft. I realized Round 2 that I should be playing Ambush Krotiq so the deck turned into this.

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I wound up playing Green/White again. My first pack first pick was actually Kolaghan’s Monument but I abandoned black when I didn’t see any copies of Flatten.

The Match-Ups

Round 1: Vs Sultai Control

Once again I was in a rematch with my Modern friend. He boldly showed up his Silmgar mid-drafting (his 1st pack 1st pick) so I knew what was to come. Game 1 Glade Watcher was desperate to show off it’s greatness. I cast 2 of them and gave one Battle Mastery, that along with Dromoka’s Gift allowed the mantis to hit for 14 in one turn. The first colossal misplay of the night however was mega-morphing my Aerie Bowmasters to block Silumgar only to realize that Silumgar is a 3/5 with Deathtouch, while Bowmasters was only a 4/5. He played Reduce in Stature afterward on Glade Watcher, but the 4 +1/+1 counters allowed me to win on the next turn.

Ending Lifetotal: 2 (I ended with really low life almost every game I won)

Game 2 I got him into a top decking war, but I once I ran out of removal I lost to Aven Surveyor. Glade Watcher once again dealt all the damage.

Game 3 I lost again to Aven Surveyor. The bounce effect knocked off my Battle Mastery and that was it.

Lose 1-2

Round 2: Vs Mono Green Midrange

I played a little kid and as usual I couldn’t help but underestimate him much to my own demise. I lost Game 1 to his Segmented Krotiq as a Return to the Earth lay dead in my hand. This was when I sided out Return and added in Ambush Krotiq.

Game 2 he got mana screwed and I opened Ambush Krotiq and Battle Mastery. The lethal play was swinging for 18 with Krotiq after giving it Dromoka’s Gift. I didn’t take damage this game due to his mana screw.

Game 3 I was beaten down soundly in the early game. I was at 1 life by turn 7 and stayed there hoping to topdeck Resupply (my new guilty love in DTK). So my colossal misplay was giving my opponent lethal on me by casting Dromoka’s Gift on Great-Horn Krusok leaving myself open to flying damage. My opponent however startled by the sudden power boost however ended his turn giving me the chance to come back. That Krusok won me a game that I legitimately should’ve lost.

Ending Lifetotal: 1

Win 2-1

Round 3: Vs Ojutai

Game 1 my opponent played nothing bigger than 2 power leading me into a false sense of security. His only nasty cards were 2 copies of Ojutai’s Breath (both of which were blocked by my own 2 copies of Center Soul).  I barely sided assuming he was a beginner.

Game 2 though I got blown out by Illusory Gains. He used it to steal my Dromoka’s Gift boosted Krotiq and proceeded to trash me with it. His ending life was 31, I thought it was worth mentioning how much he gained from the card Student of Ojutai.

Game 3 was a flying showdown. On his end were Sandsteppe Outcast tokens, Palace Familiar and Abzan Skycaptain, all of which fought against my 2 copies of Dromoka Monument. All of which died, though the high point of the game was when he cast Channel Harm to kill my Segemented Krotiq only for it to get protected by Center Soul. I then made a big board of things and he surrendered.

Won 2-1

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Despite getting nowhere near the top 3 I still got this Deathbringer Regent as a participation prize. Alongside it I have the MVPs of the night.

The store also had 1 Atarka DTK pre-release kit for sale, which I bought on impulse.

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The Promo and new D20

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The most relevant pull is a 2nd Dromoka, which going right into the casual G/W deck I’m building with my promo one. The 2nd is the Brutal Hordechief (giving me a playset of the guy). Overall, despite inner rage over my misplays I had a lot of fun and got some decent cards (The one ygo card pictured happened to arrive today so I felt like throwing him in). Thanks for reading, I’ll do an inventory of what decks I’m playing and what decks I own tomorrow.

And then suddenly a Wixoss Box Opening (Piruluk Code Party Crash)

I met up with my Wixoss rival/only other person I know who plays recently to split a box of the first set.

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This set contains cards for the 1st 4 LRIG characters (Ulith can cry on her stone bed), which we collectively have decks for (with the exception of Piruluk).

This game color-wise plays similarly to Magic.

Blue = Drawpower, Stall and Counters

Red = Burn, Double Crush (Double Strike)

Green = Mana, sorry Ener Ramp and Lancer (Trample)

White = Searching and Bounce

My current build of Hanayo plays like a Mono Red Aggro deck. In contrast my Eldora deck is based on manipulating your own life cloth (I can’t relate this to magic, it’s actually pretty unique). My buddy plays a Tama deck and a Midoriko deck.

Anyway on to the cards:

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We split the cards by color, I took all the blue/red cards while he took all the green/white ones.

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Ironically enough we pulled a Piriluk for levels 1-4, despite not having a deck for her.

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^Here’s a card to break Magic, Draw 3, Discard 1 for 1 Mana

I made a lot of edits with these new cards. I’ll discuss the decks/deck additions more later. I want to make another post as an update to my March Plans post from a few weeks ago. I’ll post that either tomorrow or Saturday. Thanks for reading!

Bonus

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Piruluk may seem cute, but she plays like a control deck hindering fun with counter-spells and hand disruption. Despite this I still think her cards have some of the best art…

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^The Dreaded Counterspell

Essentially it’s this very conveniently named Magic card here.

Arashin Sovereign would never lose in limited right? (Magic the Gathering Pre-Release Story)

I went to my local comic book store East Side Mags for another Dragons of Tarkir Pre-release this afternoon. Once again I had a great time, pulled a few cool cards and had a lot of fun.

What I pulled:

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While it’s destined to be a junk rare very soon, Arashin Sovereign is my favorite dragon in the set. It was designed to be unfair in Limited and it did its job greatly. I was overjoyed to have pulled it.

My Deck:

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I played G/W again. I knew I had to play a deck built around Sovereign, so I essentially built the same deck as last time, but with better ramp/removal (2 Whole Pinion Feasts).

The awkward splash:

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So I had the thought of splashing black just for Flatten. This card was the best black removal spell I had seen during the last pre-release so I threw it during deck construction. However, I took it out before game 1 when my test hands were awful. I later sided back in the splash in Game 2 of Round 2 and I can safely say it was worth it.

My Match-Ups:

Round 1: Vs Ojutai (Actual)

The opponent was a kid playing Ojutai with both  Dragonlord Ojutai and Ojutai’s Command. I gained life early into Game 1 thanks to Resupply then waited until he attacked with Ojutai. After taking the damage I killed Ojutai with Pinion Feast and the game swiftly ended after that. I swept him after that with the best early game set-up I could open. Turn 1 Dragon Hunter into turn 2 Dromoka Warrior leading into turn 3 Glade Watcher. This led to Watcher being able to attack on turn 4. It was a quick fight.

Won 2-0

Round 2: Vs Kolaghan (Actual)

My opponent was another kid with another promo dragonlord. However, it wasn’t Kolaghan that beat me Game 1, but actually the repeated Dash attacks of Sprinting Warbrute.

At this point I thought the dream (of actually winning) was dead so I sided out my 2nd Pinion Feast and added in the Flatten splash. It made a huge difference as I manage to kill a Morphed Stormcrag Elemental before it could flip. Though the clear MVP of both Games 2 and 3 was the Arashin Sovereign whose arrival left my opponent at wit’s end as to how to deal with it. Sovereign forced a stalemate until I cast both Stampeding Elk Herd and a Mega-morphed Segmented Krotiq. I then wiped out his life with a Trample swing thanks to the Elk Herd.

However, we started Game 3 with less than 10 minutes left in the round to complete it. I knew with how slow my deck was that we would likely tie, if I didn’t just lose (his deck being strong in the early game, mine in the mid to late game). Once we went into turns he had 24 life to my miniscule 6. However, I had Arashin Sovereign on board while Dragonlord Kolaghan lay slain. I quickly realized I couldn’t win in time so I passed with Sovereign protecting myself meager life. My opponent had exhausted his creatures and couldn’t finish me, so the game ended in a draw.

Draw 1-1-1

Round 3: Vs Silumgar

Round 2 was the most exciting part of my Pre-Release. It was a amazing fight to the finish. My 3rd round was a lot less epic though. I played a Silumgar player who seemed to be hiding the Dragonlord Silumgar I had heard him exclaim about it during deck construction. Game 1 as I summoned all my creatures his only response was 1 Palace Familiar. Game 2 he played a few more cards like Skywise Teachings (The dreaded card that beat me 2-0 at the last pre-release) and Silumgar Sorcerer. Despite this I still took the game pretty fast.

Win 2-0

I somehow got 3rd place with this record and won 3 packs pulling a few more playable rares.

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Final Thoughts:

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I underestimated how fun DTK would be. There are a lot of interesting new cards to play in Limited. There are also a lot more cards to experiment with for my Standard deck, but I’ll discuss that another time. I hope everyone had a great pre-release and that the new set brings with it a rich diverse standard format.

When you drop your foil Mythic Rare Dromoka and they just kill it with the common Pinion Feast… (Magic the Gathering Pre-Release Story)

I went to the Dragons of Tarkir Pre-Release early today (12 AM to be exact) and had a blast! I got some cool pulls, played a lot of great matches and have 0 regrets.

What I pulled:

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Despite pulling Sarkhan Unbroken, I decided to play G/W to run Dragonlord Dromoka and Sunscorch Regent.

My Deck:

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The deck was more or less a ramp into dragon deck. The MVP cards overall were Center Soul and Epic Confrontation. Both put in a lot of work (Confrontation wiped out many enemy morphs, while Center Soul almost won me a game or two).

My Match ups:

I technically went 2-2 overall, but I can only recall some of what I faced.

Round 1: Vs Abzan Bolster

My opponent’s deck was based on the card Echoes of the Kin Tree. I blew him out game 1 with Dromoka, but I lost games 2 and 3 due to the card Pinion Feast. I think you should be on the lookout for that card if you’re playing against Green. No card was more game-ruining for me than Pinion Feast.

Lost 1-2

Round 2: Vs Dromoka

My opponent seemed to be playing a deck based on Aven Sunstriker and bolstering it, but he folded to Sunscorcher Regent backed by my removal spell Enduring Victory (Which was also insane, but not as strong as Pinion Feast).

Won 2-0

Round 3: Vs Ojutai

So I lost Round 1 when I over-sided to stop Echoes of the Kin-Tree.

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^My Sides

So in this round after losing Round 1 to the card Skywise Teachings, I sided minimally (1 Advantage, 1 Naturalize), but I still lost to an army of Djinn tokens when Valorous Stance killed by Regent.

Lost 0-2

Round 4

My opponent round 4 dropped thus ending my adventure at the event.

Final Thoughts

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If I can give any advice to players going into this sealed its to be wary of the following common cards that I saw having a really strong impact in Limited.

Flatten

A strong kill spell that answers most land creatures and smaller dragons.

Pinion Feast

It not only kills a dragon, but it also makes your own creature Bolster 2, which was very relevant (this card killed Dromoka twice, essentially beating me).

Negate

This is probably obvious, but whenever a blue player has open mana you should at least think about how to recover from a potential Negate. This card blew me out in Game 2 of Round 3 when my Enduring Victory got countered.

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Anyway, I hope everyone has a great time at their pre-releases. I’m very hyped for my 2nd one tomorrow afternoon. I’ll discuss how it went once I get back. Game on everyone, game on.

Dragons of Tarkir Pre-Release! What could possibly go wrong?! (Magic the Gathering Pre-Release Hype)

This weekend is the Dragons of Tarkir Pre-Release!

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I was so distracted with the intros, I didn’t discuss this amazing new set. Standard is about to be filled to the brim with huge dragons with every effect you can imagine. Leading the charge is Sarkhan (now Unbroken), who’s saving of Ugin in Fate Reforged has altered history and brought dragons back to Tarkir.

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I’m planning to attend 2 Pre-Releases this weekend, one Friday at Midnight and another Sunday Afternoon.

I’m planning to play for Dromoka at both events.

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^My Mom

Why am I playing Dromoka?

I’ve been fickle with my clan allegiances for a while now. When Khans debuted I played Sultai, and went 3-1 at the pre-release. At the Fate Reforged Pre-Release I switched and played Mardu, but went 2-2 in the end. My play preference in Limited is to always go for whatever gives me the most removal (See Kill Shot, my immortal love). However, this set is nothing, but flying beaters that can kill you if left unchallenged for 3-4 turns. While black has some decent tricks I think White has the strongest removal/protection this set.

What cards am I hoping for?

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Pacifism is one of the most obnoxious cards ever. It’s a 2 mana stall to almost any creature. Center Soul is the card that really got me into White though. If the set is about having huge dragons slam into each other giving your dragon protection seems like the best way to win out (the Rebound is just amazing too).

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Dragon Hunter feels like a perfect card to run in limited. He’s a 2/1 for 1 that blocks any Dragon until removal is wasted on him. Battle Mastery on any dragon also just feels like victory by itself.

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Guilty admission, the Arashin Sovereign is my favorite card in this set. It is useless in Standard, but in Limited it acts prevents you from ever decking-out and it acts as a recurring 6/6 beater the opponent may not have a way to permanently kill . Ironically enough the 2nd card I want to see answers Arashin Sovereign. Radiant Purge is a perfect answer to almost every scary dragon in this set.

Also Dromoka herself is capable of killing all of her Dragonlord colleagues other than Atarka (just saying). Furthermore, with her Lifelink ability I hope she can save me in the late game.

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Also I can’t wait to get the new D20s (I’m perfectly fine with getting 2 yellow ones). Anyway, that’s my current plan and why I probably won’t post again until post the first pre-release sometime Saturday night. Thanks for reading and to everyone attending the event this weekend good luck and have fun!

Vanguards Riding Ponies (Finishing the Basic Introductions Series)

I’m doing the last 2 games in one post so I can get in another post about my weekend plans, current decks etc. Anyway let’s rush right into Pones and Vanguards.

My Little Pony CCG

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Goal:

In MLP each player uses their horde of adorable mini horses to solve problems (both there’s or their opponent’s) which are stored in their respective problem decks. Doing so earns the player points and the first player to reach 15 points wins the game.

Card Types

“Mane” Character Pony

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You start MLP with the “Start” version of your commander pony in play. After you fulfill their condition they evolve into a Boosted state (which is the reverse side of the card). The boosted state is stronger and has better effects.

Friends

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Friends are your troops in the game. Friends have a cost, a power and usually an effect.

How do I pay this cost?

The resource in this game is called Action Tokens (which functions like mana with the exception that you don’t lose it at the end of your turn).  Both players gain Action Tokens on their upkeep. Action points can be used to:

  • Pay the cost of Friends, Events, Resources and Troublemakers
  • Move Friends
  • Ready (Untap) frightened friends (Fright is a status effect like Paralyze in Pokemon and works in the same way preventing your Friend from acting)
  • Draw a card (OH BY THE WAY THERE IS NO DRAW PHASE IN THIS GAME, IF YOU DON’T PAY YOU DON’T DRAW!!!). Honestly, not normally drawing is the strangest part of this game

Events, Resources and Troublemakers

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Events, Resources and Troublemakers are all your various weapons in the game. Here are some hopefully helpful comparisons:

Events are like Spells/Sorcery. These cards provide some kind of effect when played whether it be support or disruption.

Resources are like Continous Spells/Enchantments. These cards provide lasting effects while on the field.

Troublemakers are like traps. You play them face-down at a problem to disrupt your opponent.

Problems

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Each player has a 10 card deck of Problem cards that both player attempt to solve. Each problem is solved by sending ponies whose total power is greater than or equal to the number facing the player attacking it.  Using Dark Dank Dungeon for example the opponent would need 9 power in any color to solve the problem, while the owner of Dark Dank Dungeon would need 7 (4 yellow and 3 white). When both players are attacking the same problem a Face-off occurs where the player with the higher power in ponies solves the problem (and wins the points). You also flip the top card of your deck and add its power to your team in a Face-off.

You can find the full rule book here. I have not played this game in a while. It’s more of a novelty if anything, but if you like MLP and card games then this may be the game for you.

Cardfight Vanguard

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Ok so to be completely honest I don’t know how to play Vanguard. I haven’t played a correct full game yet, so it would be disingenuous to try and discuss it now. I can tell from skimming the rules that it works like Wixoss in that you grade up your starting Vanguard. I also know that the goal is to deal 6 damage to your opponent by attacking their Vanguard directly. Similar to Weiss, you check the top card of your deck for triggers when attacking too. Still I’m going to leave this as is for now. Sometime down the road once I play some matches I’ll be better prepared to talk about Vanguard.

So with that I’m proud to bring a conclusion to the introduction series. Thanks for following so far. I felt I needed to make this series if only so that when I later relate everything to either Magic or Yugioh there will at least be some more context. Anyway, I’ll discuss my current plans in a later post.

A Very Basic Introduction to Weiss Schwarz

So I’ve been giving a basic introduction of every game I play. I have only 3 games left to discuss. Weiss, Ponies and Vanguard, let’s do this.

Weiss Schwarz

I started playing this game at Katsucon in February. If you’re an anime fan, then this is the card game for you. Just find your favorite show and then play it (or be annoyed that your favorite show hasn’t been translated into English yet…)

Goal

In Weiss Schwarz you take turns attacking your opponent with various anime characters in order to level them up. The player who reaches Lv 4 loses the game, however as you level up you can then play stronger cards.

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Card Types

In Weiss, there are units, events and climaxes.

Units are characters from whatever show your deck is based on. They have levels between 0 and 3. You can only play a certain unit when you reach the level on the card and have that color card on your field (other than lv 0 cards).

Events cost Stock (Mana/Energy) the in-game resource to give various effects (like Spells/Sorcery).

Climaxes are a strange type of spell. They give perks to attacking units when played, and have special effects when revealed during damage calculation.

It took us over an hour to figure out how fighting worked in Weiss Schwarz. I honestly think this game has the most intricate combat system of any of game I’ve learned. Anyway I’ll try to sum up your turn in order as simply as possible.

Draw Phase: You draw 1 card

Clock Phase: You can place a card in your Clock to draw 2 more cards

Now what does that mean?

(Your clock is essentially the battle reward system from Naruto. As you take damage the top card of your deck is placed face-up in your clock equal to amount of damage you took (min. 1). Once you have 7 cards in your clock you level up. The clock phase allows you to accelerate your own leveling up in order to get more cards and be able to play stronger ones.

Main Phase: You can move units on any of the 5 board spaces (3 units can be front stage, and 2 can be back stage). Characters lined up against each other in the front row can fight one another. Back stage units cannot be attacked.

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This is picture I took of a board-state I got into. Hopefully it gives a decent visual.

Combat Phase: In the combat phase you have the characters lined up fight (and yes like in Magic you tap your units to have them attack/use effects). The power stats at the bottom decide who wins in the fight. Damage is based on that character’s soul is which a black symbol at the bottom of the card which is affected both by how you attack and what you trigger. Trigger: before resolving damage you flip the top card of your deck if that card has a wings symbol on the top right it increases the Soul damage by that many points.

To elaborate you can attack in 3 different ways in combat:

Frontal Attack: Same as all games, your unit fights the enemy unit and the opponent takes damage equal to your unit’s power + the trigger check.

Direct Attack: You attack an empty front space to hit the opponent directly. This attack gives your unit +1 Soul. + the trigger check.

Side Step: You unit dodges the enemy unit in front of them to attack directly. This attack has your unit’s Soul subtracted from the unit you side stepped + the trigger check.

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Example time, if this Saber card with 2 Soul, side attacks this Madoka with only 1, then Saber can hit the player for 1 damage + the trigger check.

All the cards you reveal are added to your stock (mana). Also if your opponent reveals a Climax card while checking for damage all the damage from that attack is negated.

The last thing is if your unit loses you can pay 3 Stock to save them from being discarded. Defeated units go to the Waiting Room (Graveyard/Discard Pile).

I may have missed something (or been wrong) as I’ve played this game very sporadically for a few weeks. That being said I would say this game is really very satisfying just for being able to play a deck of your favorite show. It’s very complicated, but I swear if you play a few games it becomes easy to follow. I can’t do it justice just explaining it and it took a kind stranger at the convention to help us learn it. You can get the full rules here. They’ve only translated like 10 decks into English, but if there’s a series you like I’d go for it. Anyway thanks for dropping by.

A Basic Introduction to Wixoss

I’m started playing this game 2 months ago. I watched the anime with some friends last year and resolved to someday learn the game/import the cards from Japan. I’ve been playing semi-regularly with a friend over Skype ever since.

Goal in Wixoss

In Wixoss you have a set of 7 cards placed face-down from you deck that’s called your Life Cloth. Whenever you get attacked you reveal the top card of your Life Cloth and add it to your Ener (resource) pool. Once you have no cards in your Life Cloth, you lose the game if you take another attack.

Card Types in Wixoss

LRIG

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Your LRIG is your commander, or the leader of your deck. You reveal this card at the start of the game from your LRIG deck (Extra Deck). The basic mechanic of this game is to level up your LRIG to be able to play stronger cards.

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You level up your LRIG during the GROW phase by paying Ener (your in-game resource, think Mana/Energy).

LRIG Arts & Arts

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Arts are your spells/sorcery/trainer cards. There are 2 types of Arts: LRIG Arts and normal Arts. In addition to your LRIG you can play arts specific to your LRIG in your separate 10 card LRIG deck. However you also keep your differently leveled LRIG cards in your LRIG deck as well. Thus you have to allocate spaces to your LRIG and for their Arts. Normal Arts are stored in your main deck and cost ener to play.

Signi

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Signi are your troops (Monsters/Creatures). The levels represent what level your LRIG needs to be before you can cast that signi. Most signi have their own effects also.

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Some Signi have ability to guard against LRIG attacks

Some cards also have an effect called Life Burst which is an effect that triggers when they’re revealed for the life burst check. You can only have 20 Life Burst cards in your 40 card deck.

Phases in Wixoss:

  • Ready Phase (Untap)
  • Ener Phase (Charge Mana)
  • Grow Phase (Pay the cost to play the next level of your LRIG)
  • Main Phase (Play your Signi and your Arts)
  • Battle Phase (Attack with your Signi)
  • LRIG Battle Phase (Attack with your LRIG)

Your turn ends after you attack.

You can read the rules and watch a game tutorial here.

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Sincerely this has been one of the most fun games I’ve ever played (an easy rival to both Magic and Yugioh). The board states in Wixoss are some of the most intricate ones I’ve ever seen. Also for whatever reason the cards are very cheap (I got both of the 2 decks I bought on Amazon for $14 and $11 respectively). It may seem daunting with the cards being in Japanese, but after a few play sessions you’ll remember each card’s effect pretty easily. I’d recommend this game to any fan of the anime. Thanks for reading and have a great day.