I’m not dead!
I want to apologize for not posting for an entire month and ignoring three whole ban lists! (Ygo TCG, Ygo OCG and MTG Modern…). I got very much sucked into the phone game world after realizing that the “gatcha” is essentially a box of packs you can open whenever you want on your phone. That being said I had many opinions on the recent banlists (RIP MAXX “C”, Bugger off Jace, TMS), but not enough to actually make a post.
Now on a whim my playgroup created a “team war” for the upcoming Philadelphia regional. The condition was that whichever group of players did worse overall would have to purchase dinner for the winning team. For some reason this made me decide to actually buy into a meta relevant Yugioh deck for the first time since 2016 ABCs.
I bought the True Draco deck core for roughly $250 back on May 16th. One of my friends loaned me the Card of Demises (which go for around $30 apiece, making the whole deck $350 give or take some deals). It was then another of my friends recommended we go to a regional in Timonium, Maryland to get our coveted invites before Philly. Not expecting much I decided to go as a chance to playtest the deck that I literally started playing 2 days before the regional.
As luck (and the clickbait title) would have it, this deck performed amazingly. I was able to go 7-0-2 at the Maryland Regional on 3/25 only once going into Game 3. I owe the creation of this deck to my personal friend and Yugituber Sir Emanon and our friend Jack who spent a month playtesting and theorycrafting the list. My only playtesting before the regional were playing against Emanon and another friend with Pendulum Magicians.
I’m going to break this into two blog posts. The rest of this post will be a deck profile and a second blog post will be a full tournament report.
DISCLAIMER: I did not build this deck. I was given the list by Sir Emanon and can only give my impressions of each card based on my short term experience with the deck.
Master Peace, The True Dracoslaying King x2
Without a doubt the win condition of the deck. Every time I was able to summon Master Peace it forced my opponents into a sub-game of struggling to out it. This is one of the strongest boss monsters I’ve ever seen. Due to combo-focused meta of modern Yugioh not every deck plays an out to Master Peace for each possible configuration which leaves many decks with 1-2 outs. Furthermore, the pressure that Master Peace puts on your opponent will seal the game in short order if he sticks around for more than a turn (provided you have ammo in the graveyard for his quick effect). 2 copies was great. I never banished both off desires and only drew 2 one game. Master Peace is honestly ban-worthy.
Ignis Heat, the True Dracowarrior x1
Ignis is limited for good reason. The True Draco spells provide amazing card advantage and as a result access them had to be hindered. While he was not as good as Master Peace, Ignis was never bad.
Majesty Maiden, the True Dracocaster x3
Maiden at 3 was absolutely fine. You need a monster in order to start outing your opponent’s board and Maiden provides both a quick pop off the True Draco s/t, but also searches Master Peace. I only opened double Maiden twice all day and it was not even an issue.
MVP of the deck. If Master Peace is the sword, Amano is the shield. This $0.10 common enables you to out boards that took your opponent 10 minutes to build. You just normal Amano going 2nd and then go to the races chaining draw spells, making a board and in the process destroying your opponent’s set-up. I loved this card.
Dragonic Diagram x3
This is the whole archetype’s enabler. It gets your engine running, un-bricks your hands, protects your guys…
Diagram does everything. Literally everything. There is no more important a card in the deck. I am certain that this card (or Master Peace) will be banned within a few months.
Literally just to search Diagram…
True Draco Heritage x3
Both of the spells allow Amano to function by allowing an additional Tribute Summon on your own turn. Heritage provides impressive draw power and removal. It’s also insane in the mirror match.
Disciples of the True Dracophoenix x3
This card pretty much helps you grind out your opponents by recycling your threats and providing even more draw power. Card was amazing all day.
Card of Demise x3
Easily the best draw spell in the deck. The thing about this deck that’s so strong is that Card of Demise draws you into more draw cards or cards that help you empty your hand before the end phase. Also Amano-Iwato synergizes with Demise like Yosenjus did, allowing you resolve Demise before Amano to avoid discarding him.
Pot of Duality x3
This card was amazing at digging for combo cards. I only opened 2 copies once all day. Absolutely incredible and a great help.
Pot of Desires x2
Ok so full disclosure, Desires was my least favorite draw spell. It never bricked me or ruined me, but the variance it puts on the grind game is stressful. I would NOT cut it, but I tried my best to have Return/Master Peace searched out before playing it.
Forbidden Chalice x2
This was Sir Emanon’s tech choice for the deck. It came almost completely from a desire to combat Abyss Dweller going second, but honestly it was never a bad card. This was an out to opposing Master Peaces, and was reasonable going both first and second. I believe Chalice was very solid.
True King’s Return x1
This card is a once per turn call of the haunted…
This is quite possibly the strongest card in the grind game. No deck can reasonably deal with a 2950 def monster coming back every turn. I fully understand why this is limited to one. It’s busted both conceptually and in practice.
True Draco Apocalypse x3
This card provides the basic spot removal in the deck. It also does insane things by halving opposing monster’s stats. This card was amazing all day.
Skill Drain x1
Skill Drain needs no introduction. It’s been limited for years due to its ability to destroy the most pushed part of Yugioh: Effect Monsters. I only got to resolve it twice all day, but it was very strong.
Anti-Spell Fragrance x2
This card was mained to combat Pendulum Magicians which was the perceived best deck of the format at the time. It was also ok in the mirror match going first, but it was also very easy to destroy. It stalled the game out though and helped me to outgrind a few opponents.
The Monarchs Erupt x2
So we played no extra deck and ran Monarchs Erupt. This card was amazing in every match-up, but the mirror where it was dead. That being said any game where it stuck it quickly took over the game.
Solemn Judgment x1
This was the final lock piece to protect our board. Jack sided it for going first, but I never had a problem with it. Judgment saved my board twice. I did side it out going second in game 2 though.
The Winged Dragon of Ra – Sphere Mode x3
I never sided this in.
I never needed or wanted to side this in.
While I love the meme, this card was effectively useless.
Though I also never played against Pendulum Magicians…
Dimensional Barrier x3
I never sided this either. I planned to side this going first game 3 against Invoked, ABC and Pendulums, but that never came up all day. I don’t think this card is wrong, but it never came up.
Anti-Spell Fragrance x1
An additional Anti-Spell for going first.
Raigeki x1 and Dark Hole x1
Both of these were sided to combat opposing Master Peaces. Since Master Peace in the mirror is optimally Master/Trap so you need Spell outs for their Master Peace which is where these good ol’ boys come in.
The Monarchs Stormforth
This card was very strong going second. We did not main-deck it because it conflicts with Demise going first. This card is really good and can see why people maindeck it though.
Cosmic Cyclone x2
This card is insane in the mirror match. I would add a 3rd. It was very good.
Imperial Iron Wall x3
The MVP of the side deck. This card blocked Evenly Matched TWICE. It also literally beats the following decks by itself:
While this conflicted with Master Peace, the pressure it put on the opponent was worth it.
Now with all that finally said, I’ll get into my tournament report.
Thanks for bearing with me here.