One Last Post…

I keep getting emails asking me to renew this blog (which I’ve ignored) and it’s going to expire in like a week, prompting me to want to end it with reasonable last post.

I haven’t bought a trading card since July 2018 and I’ve finally fallen off with all of the tcgs I once played…

Life however, has gone on and I’ve found other hobbies to fill the hole in my life. The whole thing I can say I truly regret is the distance that formed between me and the friends I made through Yugioh and Magic. It’s been pretty sad and awkward as I struggle to find other common ground to talk about.

Regardless, I’m still happy. I didn’t sell any of my decks and plan to keep them all for memory’s sake at least until I can no longer do so. Also if the opportunity to play Goat format Yugioh or EDH ever comes up, I’d still gladly accept it.

This post is a final summary to close this blog.

Thanks for reading about my experiences with card games through all the ups and downs…

 

 

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WHY I HAVEN’T POSTED IN MONTHS: SUMMER 2017 AND THE DEATH OF TOOMANYCARDGAMES?!

It’s only due to a mix of sleep deprivation, extreme happiness and slight intoxication that’s finally getting me to address the elephant in the room. I haven’t posted here in almost 2 months. The world of card games has changed while I remained inert and silent. Banlists dropped, formats changes and did buy plenty of product, but I did it all in silence. Why you may ask? Well I realized something pretty important. Trying to play and collect all of these card games was already a pipe dream. Maintaining interest and following set releases is really hard. That’s why I started to branch out and hire guest writers (who I actually paid) to specialize in each game. Still even that was impossible to keep up. What happened to make things so difficult? Well it was quite simple really. I finished college.

During my time in school I could devote my money and far too much of my time to all this card game stuff. Summer 2017 brought me into the world of adulthood wherein even following ONE card game is a challenge. When you combine that with how honestly on the fringe I was with most of these games, it became pretty likely that I wouldn’t be able to follow them. That being said there was a time when I truly cared about this blog. It would be wrong to just let it die quietly.

So here’s:

  • My 5 AM unfiltered thoughts on each card game as of right now
  • Literally every major card game event/thing that happened to me since my last post
  • My thoughts on the recent Yugioh banlists (Can you believe I missed those? Geez)

 

Unfiltered Thoughts: 

Yugioh

My fanatical love of this game and franchise is unquestionable. The floor of my apartment has been coated in Yugioh cards for weeks at a time.

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My collection of anime decks has long surpassed 100 completed decks. I’ve got them all organized by series in the corner of my room now.

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It’s a 100% established fact that Yugioh is my favorite trading card game. I’ve even been dabbling back and forth with meta…

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(aka bricking) but I still consider myself  both a very die-hard and eccentric collector.

Status: Actively Following, Buying, Collecting, Playing

 

Magic the Gathering 

Magic will always be my second favorite game. It has a richness and depth that both intrigues and terrifies me. I know almost every Yugioh that exists. I don’t know half of the Magic cards that exist. Since I moved to my new apartment my Yugioh cads have littered the floor while my Magic cards have gone untouched. I like watching Magic (especially StarCityGames replays) that much I know. However when it comes down to playing it I barely do or try to. All of my passion for

Status: Actively Following Standard and Modern, Infrequent Play due to Yugioh

And now for all of those other games…

 

Pokemon

I have never liked that in Pokemon it feels like comebacks are infrequent. Once you’re losing in prize cards it feels impossible to catch up. And yes I know there are supporter/trainer cards that support the losing player. They just don’t feel like enough to me. Also actually watching Pokemon feels like Legacy or Vintage Magic to me. I just can’t play the game anymore and I haven’t followed it in months. My deck has long since rotated.

Status: Has 2 rotated decks and half a binder, Not Collecting or Playing

 

Force of Will

I honestly loved this game. I gave it a lot of time, money and attention all for it to completely fail me. I sold all but my most beloved cards from the era in which I played. Some swell chap in Germany bought my whole collection on Ebay. I pray those cards are serving him well. I occasionally see spoilers for new cards and to be honest I loved playing Force of Will (my decks still exist), but I don’t think I’ll be playing it ever again.

Status: Morally opposed to it in every way, has a binder and 2 decks as a keepsake

 

Naruto 

Naruto was a weird mix of Pokemon and Magic that I honestly found very enjoyable. Unfortunately Naruto died in like 2013 and there’s no changing that. I only ever had one friend (after Middle school) who played/collected the cards and he’s back in New Jersey. These cards now rest in half of a binder while I ponder how to get rid of my bulk.

Status: Half of keepsake binder and 2 tins of unwanted bulk left

 

My Little Pony 

I never gave this game a fair attempt. We played it incorrectly a few times (trying to force multiplayer), and I think I only played it normally twice. This game was just a bit tedious and the only novelty was that concept of “fighting” with the ponies. Oddly enough all my decks are still built, but this game is likely to waste away in my storage box.

Status: Like 6 decks just lying around

 

Cardfight Vanguard 

I don’t like playing this game. I really like the artwork of certain cards and I enjoyed collecting those cards (back when I had money to throw away). However, now I can’t say I would ever willingly play Cardfight. The gameplay just upsets me and I don’t know if that will ever change. I do still love the Bermuda Triangle and Angel cards. Somehow I never made a binder for them though.

Status: 2 large piles of cards that really need a binder

 

Wixoss

Wixoss died when my friend Kenny vanished. He was the biggest advocate for this game. Without him I lost all interest as did my friend group. I stopped following the show and the sets. My decks are still together, but Kenny took all my other cards so those 4 decks are all I have left.

Status: Selector Abandoned Wixoss

 

Weiss Schwarz

Weiss is the best card game to not play. I love getting cards of my favorite anime characters because I’m a colossal nerd. Just having the cards makes me happy. Actually playing the game however has never worked out. With the exception of one Sword Art Online player, EVERY PERSON I’ve ever played Weiss with has gotten incredibly mad during the course of the game due to a bad card flip or pull. Like they would get so angry that I would feel uncomfortable. This made Weiss increasingly unpleasant to play so I dismantled all my decks. I still love the cards, but adding to a Weiss binder is all I plan to do if even that.

Status: One binder filled to capacity (also these status posts sure have degraded over time huh?)

 

Fire Emblem Cipher

Uh I learned how to play this at 2 AM. I remember nothing about how to play. I’m not a Fire Emblem fan, THOUGH I am enjoying the phone game so that may change. I can’t really comment on the game.

Status: I swear I have these cards somewhere…)

 

What happened:

Philly Regional

I attended the Philly Regional on September 9th. I borrowed a friend’s True Draco Demise deck. This is a chunk of it.

20170908_205027I went 4-4-1 and placed 140th out of  roughly 500. While not great this was the highest I’ve ever placed in Philly.

 

Ixalan Pre-Release

I attended the Ixalan Pre-release immediately before writing this post. I went 3-0-1 running Jund Dinosaurs (because I do what I want).

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I split with round 4 opponent so we could each get the most packs.

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This is the second time I’ve ever done so well at a pre-release. I haven’t gone 3-0-1 since Dragon’s Maze.

I’ve constructed a number of yugioh anime decks.

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Along with buying The Ur-Dragon Commander 2017 pre-con. Ur-Dragon has since replaced Progentitus as my commander.

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I bought a box of Battle of Light’s Revenge and multiple 2017 Starter decks.

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I opened Triple Dimensional Barrier in 3 Mega Tins. Honestly it was a good haul all around.

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I’ve bought the entire Yugioh collections of two people and absorbed most of the cards from a third person.

 

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And I got to watch a Hane-Hane get hit by Raigeki

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There is probably more, but I can’t think of anything else right  now.

 

Yugioh September 18th 2017 Banlist (TCG) 

Zoo died the death it deserved ages ago finally opening the format up to new strategies. True Draco is still viable as Master Peace Turbo. Dinosaurs are now OTK or bust. Lightsworns can sack better. Most of the other hits are irrelevant. There are tons of cards that should’ve been hit also, but I still like this banlist.

Whelp my eyes hurt…. like a lot. It’s time to stop.

What’s next for this blog? I honestly don’t know. I doubt I’ll have time to give it the attention it deserves. It may die. It may not. I thank you regardless for following the mad adventures of one man in his quest to perish suffocated under cardboard.

Thanks for reading as usual.

Why I Love and Hate Force of Will (The best and worst card game I’ve played)

In my earlier decks post I realized that I had been sucked back into the card game train-wreck that is Force of Will. I have this rant in my head over the game that I really want to get off my chest since after Yugioh and Magic it’s one of the games that I’ve both played and invested in the most (much to my own regret). In a nutshell here are my current feelings on FoW.

Ripping off Magic: Homage or Lack of Ideas?

I really like many aspects of Force of Will. It mixes up the time-tested rules of Magic the Gathering with the art style of Yugioh. The first issue I have though is the recurring unoriginal card design. Sure they have a few unique mechanics (like rolling a die to get +100/+100 counters), but for every unique card there’s at least 2 blatant Magic clones. The fact that Force of Will is un-ironically copying Magic became every clear to me when I saw this card from one of the recent sets.

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Notice anything glaringly wrong in this picture? In case you can’t read the flavor text you can get a closer look here. If it’s not clear to you, let’s take a look at this Magic the Gathering card

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So let’s look at this objectively. Not only does this Force of Will card have the same effect (admittedly power adjusted to its own game) and the exact mana cost as the older magic card, but it literally references the card’s name in its flavor text.

This can’t be accidental (though with FoW I can’t completely rule this out). Their card literally references the magic card that it’s blatantly ripping off. Part of me can see this as a quaint homage to Magic, honoring one of their most iconic burn spells with their own rendition of it. That’s the kind me thinking that. The more sinister me sees this as Force of Will making it clear that their design team has few original ideas and instead simply rehashes old Magic cards one at a time.

The mechanic of Torrent is just a weaker version of Storm. All of their basic abilities like Flying, Pierce and Swiftness are all lifted verbatim from old Magic keywords. Heck even the new mechanic they literally just announced is a  clear ripoff of Landfall.

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Now with all that said I still really like playing Force of Will. After my buddy sold me the starter decks we played quite frequently. My roommate had dozens of decks sleeved up and we played with those for hours too. With the exception of playing against the Captain Hook Gwiber combo (which I could make a whole post on why Gwiber is the worst designed card in this game) I had fun even playing against the new meta decks. I think the game serves as a pleasant break from the turn 1 stun boards of Yugioh or the unforgiving turn 4 Emrakuls of Magic’s Standard.

The thing I absolutely hate about Force of Will though is the company that runs it. This company on more than one occasion has betrayed its players, fans and investors with glaring marketing and design failures that all could have been easily avoided. And now I’ll discuss some of those mistakes.

The Worst Printed Set Ever: Millennia of Ages 

The entire set of Millennia of Ages is worthless. Why does this matter? Well this was the set my roommate and I joked about for months. They released a 60 card set with no J-Rulers and nothing but story-inspired underpowered cards. The box was worth $40 for the majority of our playing the game. It’s value has not aged well either.

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and the most valuable cards in the set were at their height $5…

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MOA was the turning point in which FoW started to decline. I learned this from the Alpha Investments YouTube channel. His video leads me to believe that this was the set which started the downward spiral of the whole game (at least for investors).

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Now this was just a mistake in set design. Force of Will had far more errors in card design that led to many awful formats.

Baha-Blast Format 

First of all, they released Leviathan, the Demon Sword in the Faris vs Melgis Starter deck while Bahamut the Dragon King was still in the format. This led to the creation of an aggro deck which on turn 1 FOR 0 MANA you could:

  1. Play 1 Demon Sword
  2. Discard another Demon Sword to produce 1 Red will
  3. Play a Rukh Egg (Value Creature)
  4. Sacrifice Rukh Egg to J-Activate into Bahamut (searching your deck for any red creature in the process)
  5. Swing for 1200 damage turn 1

And if you think that was bad, that was a SUB-OPTIMAL opening! You’re supposed to sacrifice the Egg to summon Cthugha a 500 attack creature with haste and then use the Egg to search a 2nd Cthuga. This allows you to deal an additional 1000 damage turn 1 by sacrificing 1 Cthugha for the other after attacking and then dropping Bahamut.

So ideally you were dealing 2200 damage on turn 1…

Yes, this was the perfect hand of Baha Blast. And yes this did not happen that often, but it did happen. I did this to people, alot of times in fact. It dominated a whole format before they made Blazer literally to counter Bahamut.

Blazer Format 

Blazer however, was a problem by himself. Why play any of the other Seven J-Rulers released in the set when you could be safe and play the one ruler whose only purpose was to kill other J-Rulers, while at the same time providing great color fixing? Simple answer people didn’t. Blazer was the dominant ruler after Bahamut and soon everyone was playing mirror matches wherein Blazer could never actually flip. Without the J-Ruler aspect of the game FoW is really just janky Magic and again in my opinion loses a lot of its appeal. Now obviously Blazer was not the only ruler to see play, but he was the dominant ruler merely for being the safest pick.

Reflect/Refrain Dominance 

However, Blazer format was a beautiful dream compared to living nightmare that was Reflect/Refrain. You might know already that I hate this card.. like alot. I think it ruined this game and it single-handedly made me quit the game all together. It power-crept every other J-Rule, dominated the meta and became a catalyst for the most brutal of aggro decks and the most degenerate of combo decks.

Now this is where Force of Will manages to make Konami look competent in comparison. Now I can fully see Konami printing a card(s) as bad as Reflect (See Zoodiac lol). There is a key difference between how both games handle their broken cards though. Both Konami and Force of Will don’t want to admit to having made a broken card (For a real example of this, see Magic apologizing for SkullClamp). However, Konami will eventually ban any card that dominates their game after some amount of time. Whereas Force of Will watched its community complain about Reflect for months before errating the darn thing. And even after the errata Reflect was still the best card in the game. It was at this point that people started to quit because one major appeal of the game (playing your favorite ruler) was almost impossible to do competitively.

So only after I quit, did FoW make the correct decision to ban Reflect. Then after the Fourth Alice cluster set they basically did an overhaul of the entire game. They altered the card designs (moving the attack/defense stats to the side), changed target attack to precision, and turned all the instants into sorcery chants with quickcast. Now I gotta be fair. The game is much better than before. There is a somewhat diverse meta and no one ruler dominates it. Though the newly released Lilias Petal which can summon creatures from your SIDE DECK/BOARD might change that soon enough…

I made this post because I’m very conflicted. I love playing Force of Will (sometimes more so than Magic and Yugioh). However, it’s hard to justify buying cards, or focusing on a card game run by a company this inept. Now to be fair with the exception of Lilias, the game seems healthy and alot better than before. Perhaps the game can recover its player base. Or more likely they’ll just make another terrible decision and destroy the game all over again. I would hope for the former, but I definitely expect the later.

Lack of a Modern Knockoff 

One last gripe I have about Force of Will is that they don’t care at all about their eternal formats. Like imagine if Wizards of the Coast made a banlist for Modern and then never spoke about it again. That’s essentially what Force of Will did. They created a format call Wanderer with its own banlist, but it has done nothing to protect the value of the Grimm block cards. All of the cards that are no longer legal in their standard are completely worthless (which to be fair is one reason why the Millenia of Ages stuff is so cheap). This is the greatest weakness of Force of Will. Modern provides a format for players that want to use their cards long after they rotate. By failing to have a similar format, Force of Will can only lose more and more players after each rotation. But hay that’s just my fevered delusion at 3 AM. I could be wrong, but I don’t think I am.

I’m not sure why I wanted to do this now, but those are my feelings on Force of Will. I do still plan to play it and own the cards. I’ve bought many cards from the newest sets and made a couple of decks. Though I do always think in the back of my mind that this game is essentially like burning money to amuse myself watching the fire it makes. What can I say though. Sometimes that fire is pretty to look at.

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Thanks for reading as usual.

How to build 25 Yugioh decks in one year

Happy New Years Everyone

As we enter the new year I wanted to reflect on the decks I built over the course of the year.

2016 was a good year for deck creation. There have been a lot of decks/archetypes that can be made for very little money. So in hopes to make this post not a self-congratulatory slap on the back for every deck mentioned I will:

  • Tell you how much it cost to build at the time/Most Expensive Card
  • What sets the cards came in
  • How strong the deck is/Is it fun to play

So with that in mind, let’s get started.

Yugioh

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Apologies for the potato quality photo.

Abyss Actors:

  • Cost: $10 (Abyss Actor Wild Hope $1)
  • Set: Destiny Soldiers
  • Competitive/Fun?: Abyss Actors are a decent splash in Metalfoes. They have a powerful spell that destroys your opponent’s face-up cards that cannot be responded to. I liked the deck for its goofy artwork. As far as pendulum decks go it’s not terrible, is overshadowed by more consistent decks.

Lunalights:

  • Cost:$15 (Lunalight Panther Dancer $3)
  • Set: Shining Victories
  • Competitive/Fun?: Lunalights have potential as a splash engine in the upcoming Zoodiac deck. As it stands the deck is just a cheesy OTK deck that uses an Apoqliphort Towers style boss monster (that attacks twice). Of course I just got them for the artwork. Don’t judge me pls…

Predaplants:

  • Cost: $10 (Starving Fusion Dragon $11)
  • Set: Invasion: Vengeance
  • Competitive/Fun?: This deck is not even remotely finished. There are like 10+ other Predaplants and fusion monsters that will hopefully come out in Fusion Enforcers.

Kozmo:

  • Cost: $30 (Kozmojo $11)
  • Set: Premium Gold (Mostly)
  • Competitive/Fun?: Kozmo has been powercreeped. It’s kind of crazy, but I’d stand by that. Still it’s a really fun deck and I’d recommend it if you have the cash for it. This is likely the cheapest that the cards will ever be.

Zushin Turbo

  • Cost: $6.75 (Stumbling $2)
  • Set: Dragons of Legend 3
  • Competitive/Fun?: Ignoring that 1st word, if you want to stall in a maddened attempt to summon another Apoqliphort Towers knockoff that by no means ends the game then this is the deck for you. It’s really bad, like really really bad, but I get to play Bunilla and that alone makes it enjoyable. Though my strongest memory is the time my Zushin got negated by my opponent’s “Do a Barrel Roll”.

Dinomists

  • Cost: $4 (Dinomist Charge $0.25)
  • Set: Breakers of Shadow
  • Competitive/Fun?: Dinomists are perfectly acceptable as a pendulum deck. With the right build you can drop Toadally Awesome or Cyber Dragon Infinity. Sadly this deck has been pretty much forgotten.

Chumley Huffington’s Koala Deck

  • Cost: $5 (Master of Oz $2)
  • Set: Soul of the Duelist
  • Competitive/Fun?: Hahhaha. As far as being fun, who could be more fun to play as than Chumley? I haven’t a clue. I mean Master of Oz has 4200 attack! That kills almost every boss monster in the game. Much respect.

Pure Paleos (Without Toad)

  • Cost: $10 (Barrier Statue of Torrents $3)
  • Set: The Dark Illusion/Invasion: Vengeance
  • Competitive/Fun?: This deck would be meta if I actually added Toadally Awesome and the frog package. Paleos are a really good deck that is very fun to play. Thy managed to make an all-trap deck viable in 2016. Color me impressed.

Full Power Dragon Rulers, but Big Eye and Dracossack are replaced by #7 Lucky Straight

  • Cost: $0
  • Set: Lord of the Tachyon Galaxy
  • Competitive/Fun?: This deck is banned. I only built it because I had the cards lying on my floor. If you want to relive the 2013 format though this is the deck for you. It also costs alot less than Spellbooks!

Digital Bugs

  • Cost: $3 (#20 Giga-Brilliant $1)
  • Set: Shining Victories
  • Competitive/Fun?: Digital Bugs are one of the most fair and balanced decks printed in years. This deck couldn’t been printed as XYZ monsters first were released… and it still would’ve been too weak. I like it for that reason. These bugs are what I wish more xyz decks were like. Not generic, hard to abuse, and decently flavorful.

Tellarknights:

  • Cost: $20 (Satellar Knight Deneb $5)
  • Set: Duelist Alliance/New Challengers/Invasion: Vengeance
  • Competitive/Fun?: Tellarknights with Ties of Brethren (which this deck is) could be viable if you’re really lucky. With the new xyz, you can make Triverr turn 1 which is honestly pretty good. You could do a lot worse as far as decks go.

Fleur Synchrons:

  • Cost: $30 (Tag Force 5)
  • Set: Yugioh Tag Force 5
  • Competitive/Fun?: Pffttt. This deck is just a bad homage to that one girl from Yugioh 5Ds, that managed to draw with Yusei and then never be relevant again.

Tech Genius

  • Cost: $20 (T.G. Hyper Librarian $3)
  • Set: Extreme Victory
  • Competitive/Fun?: Powercreeped as hell. This deck used to be a pretty good though. It took a game off my full power Nekroz deck too. It’s pretty cool all things considered.

Flower Cardians

  • Cost: $10 (Flower Cardian Pine $0.95)
  • Set: Dragons of Legend 3/Invasion: Vengeance
  • Competitive/Fun?: This deck could be competitive. This could be the most powerful archetype ever created since almost every card reads draw 1 card. HOWEVER, the problem with these cards is that Cardians don’t make any sense. Half of them can’t be normal summoned. All of them pretty much fail if you fail to draw another Cardian. So as a result you have to play almost a monster mash deck which conflicts with the Cardian spells that stack your deck to actually enable your draws. So as a result you get the one of the most brick prone decks ever created. Also the cards are all a wall of text so unless you actually figure out, which is which your turn will take 10 minutes if if you whiff on your draws.

Aesir/Nordic

  • Cost: $8 (Vanadis of the Nordic Ascendant $3)
  • Set: Legendary Collection 5Ds
  • Competitive/Fun?: This deck will never be remotely competitive bar some broken legacy support that cheats Odin onto the field and makes his protection effect work on both player’s turn (and then he’d still get Kaiju’d). This deck is not that fun, without a lot of work. I just threw all the cards with Nordic in their name and my most basic play was either the standard Nordic Valkryie into Odin play or set a Noric play Nordic Lights pass. Not that much fun, but still nice in terms of artwork.

Monarchs:

  • Cost: $30 (3 Structure Decks)
  • Set: Emperor of Darkness Structure Deck
  • Competitive/Fun?: If the heart of brick is on your side, Domain Monarchs can still win games to this day. What happened is I built full power monarchs, played it for 2 weeks and got sick of it. Then by the end of the year I reacquired all of the cards from the structure 2 twice. For that reason I keep it around.

St. Joan+Fire Princess Deck

  • Cost: $5 (Fire Princess $1)
  • Set: Legendary Collection Yugi’s World
  • Competitive/Fun?: What is competitive? This deck is an homage to the old combo of Fire Princess with Marie the Fal- I mean Darklord Marie to burn the opponent for 500 every turn. It plays all the old stun cards and honestly should not fight against any modern yugioh deck.

Nurse Burn

  • Cost: $15 (Gift Card $5)
  • Set: Destiny Soldiers
  • Competitive/Fun?: So Nurse Reficule the Fall- I mean Darklord Reficule used to be a $20 video game promo. However, with the release of Destiny Soldiers, she got her named changed to Darklord, which makes her searchable! Basically this deck is play Nurse, set some combination of Gift Cards/Tri and Guesses, then kill your opponent in their standby phase by burning them for 9000 damage. It’s not fair, and it’s not actually that bad either. The only thing holding back this deck is that it’s powerless going 2nd.

Full Power Rescue Cat, but the Synchros are All Unicorns

  • Cost: $10 (Lightning Tricorn Ultimate Rare $2)
  • Set: Duelist Revolution
  • Competitive/Fun?: This deck is also banned 🙂 I think I watched too many cross-banlist duels on Youtube and thus made banned decks with the hope of having my own cross-banlist duels.

2 Gate Guardian Decks

  • Cost: $17 (Gate Guardian $6.50)
  • Set: Metal Raiders
  • Competitive/Fun?: I’ve played this against more meta yugioh decks that I should have. Labyrinth Wall has not aged well, but using Sacred Sword to banish a gate guardian part to draw 2 makes me happy.

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You thought we were done?

Gladiator Beasts:

  • Cost: $12 (Gladiator Beast Laquari $2)
  • Set: Gladiator’s Assault
  • Competitive/Fun?: War Chariot is a good card. Games where you have it are fun. Otherwise this is another deck that has aged to being unplayable. Luckily, the anime showed new support so maybe it will actually get legacy support someday.

Cubic

  • Cost: $5 (Cubic Fusion Guy $0.75)
  • Set: Dark Side of Dimensions Movie Pack
  • Competitive/Fun?: I… haven’t actually played this deck… ever. I read the cards, sleeved up the deck, put it in the corner of my room and promptly forgot about it. The reason being the deck seemed very awful since every card read: “have the cubic seed or I can’t be played”. The boss monsters were absurd tossing around 3000 burn damage for free, but the little ones bummed me out to much to play it.

B.E.S.

  • Cost: $8 (B.E.S. Covered Core $1)
  • Set: Rise of Destiny
  • Competitive/Fun?: So I built these because I like the artwork. Apparently they released a field spell that makes all the B.E.S. ships into Kozmo ships. This means that some day my dream of B.E.S. vs Kozmo may someday come true.

Toons (Without Kingdom)

  • Cost: $8 (Comic Hand $1.50)
  • Set: Dragons of Legend 3
  • Competitive/Fun?: If Toon Kindgom ever gets reprinted this deck would be a lot better. Still if you actually Comic Hand your opponent’s dude it can lead to some quick laughs. My favorite so far has been Toon #77 The Seven Sins.

Evil Heroes:

  • Cost: $15 (Dark Fusion $3)
  • Set: Jaden Yuki Duelist Pack 3
  • Competitive/Fun?: This was made for nostalgia. It’s arguably the worst variant of Heroes to exist (unless you count Neo Spacians). The fusions have no major payoff and you have to run the vanilla OG E-Heroes. However, the jankness of that is what makes the deck fun to play.

Force of Will?

What the heck are you doing here?! Oh yeah I got sucked back into you against my better judgement after a buddy offered me 2 of the recent starters decks at a major discount. As virtually all of the cards in this game aren’t worth any money I threw some decks together. That being said since I don’t know much about the game anymore so I’ll just give a quick overview.

Valentina 3.0 Blue+Black Control

Overview: They fused Pricia and Valentina together. That’s all I needed to hear to want this card and as a result want to build this deck. It plays like the Esper Dragon deck of Khans standard which I really liked (though all I did that format was play Mono-Red). Basically to put it in a Magic perspective Valentina 3.0 makes all Darkness spells lower a creature’s toughness equal to the CMC of the spell you cast. This makes Space Anamoly (already the most powerful kill spell in this game imo) become eons better. Pretty much you kill your opponent’s dudes until you can drop a Dragon in the form of Pricia herself or a Leviathan, Lord of the Sea to kill the opponent. It loses to J/Ruler decks, but other than that it’s been alot of fun.

Lunya the Liar Girl Red-White Aggro

Overview: I tweaked the red starter deck to make this. It’s not awful, but I don’t think it’s strong enough to combat the meta (or at least what I’ve seen). The one plus is that you can abuse Demonflame with Lunya’s innate ping ability to kill any enemy creature (Lunya deals 100 damage to a resonator whenever you attack/Demonflame destroys any resonator dealt damage the turn it’s cast).

Mono Black Dark Alice Shadows:

Overview: I am constantly impressed by how well this deck does. Dark Faria is really good card and this deck swarms really well. It’s far better than most tribal decks in my experience and I honestly think it could be a decent deck if I actually modified the ratios and cut the janky cards.

Valentina 1.0 Control

Overview: So one of my problems with FoW is that it cares about its legacy format even less than Magic does. All they did was ban my favorite J-Ruler and then proceed to never think of it again. Anyway, this deck is all of the original terrible Valentina support alongside my 2 favorite rotated cards: Cheshire Cat, the Grinning Remnant and Sign to the Future. It’s not a good deck, but it gives me good memories.

Blue/Green Valentina 2.0 (Are you seeing a theme here yet?)

Overview: This deck is all of the flavor Valentina cards that do very little to help her core strategy. On the plus side though if you actually flip her she has the regalia to abuse all of the god arts thanks to Rewriting Laws (the only reason I bothered to splash Green btw) so that’s pretty fun.

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Magic the Gathering

Basically over the course of 2016 I tried every one of these cards as an Commander/EDH general (technically Tariel was on January 1st, but I see it as close enough). For some reason I’m never satisfied when I play Commander so I keep switching generals and decks. Of all of these I would say Atraxa and Tasigur where the best (no surprises there).

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Card Games I never actually play

I don’t really know what to say. I’m surprisingly ok with buying cards, sleeving them up and then never actually using them. That being said I’d lying if I said I like playing Weiss Schwarz or Cardfight Vanguard (especially in comparison to Ygo, MTG or Fow). These are pretty much for collecting purposes if anything.

And that’s it. I hope some aspect of this was useful to you… like at all. It should at least let you see just how cheap it can be to build a yugioh deck. Other than that I hope it was at least a tolerable post. Basically the main takeaway is to pick up the cheap archetypes that come in every set, that no one cares about and thus cost next to nothing. Repeat this and at the same time pick up every deck core you can.

Thanks for reading as usual.

When you ban Reflect only after everyone quits Force of Will (A Banning too late)

Well, FoW made the actually good decision to ban Reflect/Refrain from competitive play. Obviously, this is major news for the game and brings with it a myriad of pros and cons to discuss.

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Pros of Reflect Being Banned:

  • Other rulers will actually see play (Gill Lapis, Shion, Kaguya, Val 2.0 and Machina come to mind)
  • The meta will become theoretically more diverse (with 70% of the field no longer being R/R)
  • No ruler ever has to be judged next to R/R (and thus seem like garbage in comparison)
  • The new cards have a chance of being meta (I’m not following the spoilers, but there’s gotta be some new rulers/strategies worth trying now)
  • Shows that “eventually” the Force of Will staff may actually listen to their player community

 

Cons of Reflect Being Banned:

  • Some number of players who were Reflect fans will quit the game
  • The price of Reflect will drop from $10 to $2 (or whatever it is)
  • The meta will become so diverse that side-boarding becomes much more challenging (which is arguably a good thing in my opinion)

 

And that’s about it. The problem is that banning Reflect by itself isn’t enough for me to return to this game. Now don’t get me wrong, this decision overjoys me more than anything FoW has done before. It was a good decision that makes the game better for everyone who is still playing the game. IF this happened say 2 months ago, I’d still be all about Force of Will. Sadly this is just too little, too late.

Thanks for reading as usual.

Why I’m Quitting Force of Will and why you should too!

So as I alluded to yesterday I’m pretty much done with Force of Will. I’ve had 0 desire to invest anymore into this game, much less play it on any competitive level and barely can resist selling my collection. I place all of the blame for these feelings on the terrible decisions that the company managing the game has made over the course of the last year or so, specifically in regard to one obvious card. Let’s take a quick look.

 

Disclaimer: The following is actually just a rant. Read at your own peril

 

Tackling the Nightmare of Reflect/Refrain

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Problem 1: Too Many Abilities 

I wasn’t kidding when I said Reflect ruined this game for me (and I assume many others). This card was (and probably is) too powerful for the game. It provides more free utility than any other J-Ruler. While some rulers if they’re lucky have 1 effect on their Ruler Side, Reflect here has 3. Did I mention it J-Activates for 0? Did I mention it can return to the Ruler side also for 0? They had to print a card for the other rulers to have such a luxury. Forget that everything Reflect does it already amazing, Refrain bounces creatures, counters spells and tutors any card from the deck. Sure you need a few magic counters to do it, but we cares? You get counters for using Reflect’s busted filter ability to fix your hand. If you’re not convinced that this is the broken, let me tell you it’s gets worse. They had to errata this card mid-season just because it was so overpowered.

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Now I want you to recall all of the stupid abilities I just mentioned (on Reflect) can you imagine doing them on both player’s turns? Then take it a step further and imagine both players using Reflect both tossing broken effects back and forth racking up counters for Refrain. I played this format, it was the highest form of card gaming cancer.

 

Problem 2: A Community Divided, A Meta Controlled 

Reflect warped the competitive scene of this game. The “Wonder Twins” became the only general to consistently win any tournaments (here’s some anecdotal evidence however, please keep in mind that Reflect taking 15 of the top 16 slots at a tournament is a fairly common occurrence). Soon every event was generally 70% Reflect players who easily crushed the one to two scrubs still playing Grimm, Slyvia or Lumia.

Now other rulers saw play and still topped, but an incredible wedge grew in the community. There were the people like me who saw one ruler controlling the meta as a bad thing and called for a ban on Reflect (probably all of those with a ygo background can understand that feeling). However, the rest of the community was divided into players who either didn’t care and wanted to play with their broken ruler or players who thought that Reflect could be beaten by simply “brewing” a better deck. The problem was that Reflect can’t be beaten by “brewing”. Reflect just provides more free utility than any other ruler making it the safest choice for competitive play. Also due to Force of Will ingeniously not putting any freaking mana costs on anything Reflect does, you can play it in any deck shell. Aggro, cool Reflect pumps Lancelot. Control? Cool Refrain bounces creatures and counters spells! Combo? Refrain tutors your combo piece for you.

 

Problem 3: We screwed up and can’t fix it…

If all of this wasn’t enough for you understand why Force of Will is dying then let me show you the lasting effects of printing Jace, the Mind Sculptor in a Standard set and quietly walking away. No ruler has been as popular as Reflect on the competitive scene nor have they printed a ruler close to Reflect’s power level. I still remember the night my playgroup first read Gill Lapis. We all thought he was broken. I mean he taxes regalia essentially taking 28 regalia out of the meta and he steals up to 3 cards from the opponent’s deck?! That’s broken! He’ll be tier 1 right? No. Gill Lapis is and has been garbage alongside almost every ruler since Reflect. I’m not saying I dislike any of them as cards. I love all of the rulers from Alice block for their flavor and effects, it’s just that Reflect is better than literally all of them.

So maybe Force of Will could print a card that hates on Reflect to give the other rulers a chance? Well they tried that to…

and what we got was this nonsense:

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So on the plus side this can kill Refrain and she can’t flip back! 😀

But it also kills every… other…J/Ruler…

So when we finally get a card that could stop Reflect (by which i mean literally just Refrain if the player using it has gone completely dumb) it comes with the caveat of making literally every other ruler unplayable as they all just auto-die to this trash. I don’t know what on earth they were thinking printing a card like this. It actually makes Reflect better as you can just use the ruler side abilities and never even bother flipping.

And so I’ve come to decent stopping point as to why this game is awful, the direction its taking is awful (This can be a rant for another day as to how all of the new art designs and mechanics are just a joke) and why I no longer want to collect it.

Now just to be clear I really liked this game and still do like it. This is basically just Magic the Gathering with no mana screw and cuter  characters. Still I can’t overlook the damage that one poorly thought out card managed to the entire game as a whole. I hope to continue to play this casually, but that’s about it.

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